The Division BETTER THAN DESTINY? - #61

Dude Soup: The Division BETTER THAN DESTINY? - #61

This episode of Dude Soup is a real game of musical chairs. You almost get the entire Funhaus crew.

You get your standard Lawrence/James/Adam lineup, but WHAM then we hit ya with a Peake. For the first time in recent memory on the video podcast! And then, just when you think things can't get much more exciting, BAM here comes a Joel! Ohh buddy, now things are heating up. What's that, you want more? BZAAP, you get Elyse! Wowie wowow woah!

And then, to cap things off, we bring on a very special guest that's so surprising we can't even mention in in the description. You'll have to watch the whole video to find out who it is!

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Comments (23)

  • AussieTooth

    10 months ago

    play the witcher and tell me that m9

  • SpleeSpree FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold I Got Dem Braindawgs

    1 year ago

    The reason why I've fallen in love with the Division is that it is a game that I can't wait to play when I wake, and it's a game that hasn't annoyed me. I can't come by the number of times I have been frustrated in The Division on one hand. I've never experienced that in a multiplayer game before. Even the players: EVERY SINGLE PLAYER I have played with in matchmaking has been entirely positive and used great teamwork. I don't know if the gameplay inspires this, if it's a honeymoon period (although games usually work the opposite way), or what. But this game is the first game I've played on the Xbox one that has just been a relaxed, fun, positive experience.


    And while I was worried about having no class system at first, I've since changed my mind. Just the other day, I was talking with a guy I met in matchmaking: we discussed who should upgrade what part of their respective bases to balance our team for the Dark Zone.


    And the Dark Zone- it's such a tactical, challenging, tense experience that is somehow not stressful. I love how they made the special loot and extraction element, combined with super high level enemies (I tend to stay in the easier areas). It makes it so that when you encounter other teams or individuals, you don't automatically shoot them. It's an optional pvp zone where you actually experience all sorts of people. In most games, that option to not shoot is never used. In GTA for example, no stranger in free roam has ever NOT shot at me. In the Dark Zone? It feels like I'm in a movie: proximity chat means we can communicate, but at the same time you have to try to guess how sincere they're being. They might be talking nice, but are actually only working alongside you to figure out what your abilities are. They then may overhear that you're going to head to a gas station before extracting, and they wait a little ways away and attack your team when you're in the thick of it during extraction. Or they might save you and ask you to return the favor when they extract.

    I have so many STORIES from our adventures in there. That's a mark of a good game to me (not the only mark, of course). That things are so fun and play out in such unexpected ways that you actually want to tell people about your adventures.


    Now, I passed on Destiny. I didn't really care for the aesthetic, and everything I heard about it made me not want to play it. People talked about their being no story, it feeling like nothing but a grind, and not enjoying it despite being unable to put it down. The funny thing, so many people said "but I can't stop playing...isn't that the sign of a great game?" To me, that's like saying, "but I can't stop using heorin. Isn't that a sign that it's a great substance?"

    Perhaps the most telling thing to me in the annoying Division vs Destiny debate is that the Division never felt like a grind to me. I was always having at least some fun. That tells me everything I need to know. I prefer the Division.

    Plus, the story feels just right to me. There is just enough there that it doesn't get in the way, but keeps you interested. The collectables (well, about half of them) are actually fun to collect because they are interesting parts of the narrative and world. The echoes can be quite cool. My favorite was the jail cell one. It's cool to arrive at a scene that clearly has a story, make your guess about what that story is, and then the truth in a neat way

    • SpleeSpree FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold I Got Dem Braindawgs

      1 year ago

      Also, while it's true that your character basically has to look roughly between a high speed, low drag operator, and a go-bag wearing prepped, the amount of options within that narrow area are actually really great. You have to be a Division agent. But you can be whatever kind of agent you want. I actually created a very convincing SWAT outfit (the SWAT jacket, shirt, and pants you can get look like shit, but alternatives that you can find look great), an LMB outfit (a teammate kept getting startled because he thought I was an enemy), etc.

      Destiny gives you more visually diverse options, which is good, but you still have to be a space wizard really. Each game has an asthetic that they stick to fairly rigidly from what I've seen.

      People talk about how "paramilitary stuff is so boring: I want dragons and flaming helmets and space ghosts(not the kind that have late night shows)!" And I get that. I like that too sometimes. But when you focus on the real world, it forces you to focus more on the human element. You aren't simply flooding the screen with shiny things.

      And the Division, as simple as it is, has that human feel to it. Any game that can actually make me care about New York has done a good job. I felt like they did the city justice. The civilians, the JTF, and even the Rikers and Cleaners all feel interesting to me. Maybe not enough for a story focused drama game, but more than enough for a loot and shoot game.

      I love all the little details. Like how the base almost feels like a living diorama as you build on it.

      Lastly, the Division actually surprised me again in that it made me enjoy the unrealistic sci if parts. How in this realistic operator game can you have little green roller mines, flame turrets, holograms, etc? If that showed in Battkefield, I would hate it. But somehow they made it feel like it belongs. I think that stuff is why Lawrence said almost anything could happen in this game, and it could fit.

    • teSouthern FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      I have to agree with you on this and it is nice to hear someone who agrees with me. The optional pvp in the dark zone is great and one step further is the extraction points that you have to use if you want the loot. It forces you to interact with the people in the world. So many great moments stem from that like one I had where there was about 5 different people all waiting for the extraction. I happen to notice that 3 of the people do not have any loot to extract. I hold back for a second because I want to see what happens, so when the rope drops down and everyone runs up to drop off their loot, these three guys just open fire and kill everyone in an instant. I take off running and they get all that loot for them selves. This game rewards you for being observant or just coming up with a good plan like that, That is just some of the moments that to me make the game great.

  • MilesTheGreat FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Zinc Saucier

    1 year ago

    the last section of the podcast kinda made me uncomfortable, I don't know why. I'm not complaining or nothing but idk

  • NattiKarlo FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold A Hollow Tree

    1 year ago

    "But my hat..." is my favorite thing that I've gathered from this conversation.

  • AbstractSpaces FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    A lot of the discussion this episode surrounded the addiction type reward systems that are becoming increasingly common in games. I just feel like saying that I really don't like the trend and how accepted it is. Partly because some games take it so far that they practically do addict people and use that to the publisher's advantage. But also because I don't think people should lower their standards for enjoyment to such a shallow level. There are other sorts of pleasure like the emotions brought out by a story, the adrenaline of thinking quickly and escaping death, or the accomplishment of solving a puzzle. I think of it as the difference between scoffing sugar and eating a gourmet meal. And I really don't like it when people put their addiction to loot/stats/achievements/arbitrary progression on the same level as those other, less tempting but more complex forms of reward.

    Anyway, this is basically a pointless rant on my behalf. I just wanted to voice my frustration at how much focus is increasingly being put on the shallow stuff by both creators and consumers. I think people end up missing out on a lot of potential for satisfaction not just in games, but life in general, when they don't aim for anything simple but sugar rushes.

    • teSouthern FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      That is one of the reasons I disliked Destiny, because they failed to get me addicted to the loot system and the whole game just became a very pointless grind with no reward at the end in my eyes. I came in to the Division thinking it would be the same and in many ways it is. But the actual journey does not feel like a grind to me. I do not care about the loot in the game one bit, but I keep going into the Dark zone because running around in there is really fun whether I want to go rogue or hunt rogues or just team up with random people. I don't know how long I will find that entertaining but I would rather have a short entertaining experience than a long boring one.

    • TheCommissar113 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      It's along the same lines of my frustration with Day One DLCs, or making you pay for what should be in the base game. In particular, with the upcoming Warhammer: Total War, where it was announced that the only way to play Warriors of Chaos---one of the core factions of the setting---is either through pre-order or Day One DLC, which is absurd. It's almost like making you pay for the Zerg in Starcraft. I mentioned this to some friends of mine and they say, "I don't care. They do it with every game." That being a response I don't fully understand, because that doesn't make it okay.


      I think a lot of gamers have this case of "battered housewife syndrome" where they'll support poor behavior from companies because it's an IP they love, or because of hype, or because they the game isn't complete without it, regardless of if they hate it or not. Some people don't seem to understand hat corporations primarily speak through the language of money. If you make these questionable decisions of theirs profitable, they're going to keep doing it. They don't care if you're going to complain on some forum, or write them a letter, or post a rant on your blog, because it won't affect them in a significant manner. It's the classic "vote with your dollar," statement.

  • ZeroHowl FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Not sure if many of you follow James' personal Youtube account, but I just followed his tips for a guaranteed Silver Surfer cover in MPQ. Really helpful.

  • Zikoro FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Man, I am starting to feel super lucky getting some bright green, purple, and orange colored jackets in the game. I would kill for some red or blues though.

  • Whiplash17 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

  • DarkTempler7 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I totally agree with James. I get bored of realistic military shooters way to quickly because and even if it's only cosmetic things like crazy looking armor or weapons. Plus honestly the real world is in and of itself boring when it comes to enemies. Why would I fight a bunch of guys with the same guns I have when I can fight aliens or a dragon.

  • siriushours FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold SiriusHours

    1 year ago

    Is anyone noticing the high usage of processing happening on your computer while watching here at the rooster teeth site?

  • DavidtheWavid FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I've found "People like grapes" is a very bad shirt to wear in public under a sweatshirt because generally the G and S get blocked and people think it says "people like rape"


    Don't stand up James

  • Day-Man FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Fighter of the Nightman,

    1 year ago

    I think one of the things I most appreciate about the Division, is the Dark Zone politics.

    You get that group of asshats who wander around murdering people, and most times thats what turns me off to PvP modes, it becomes tedious when a group kills you over and over.

    In the division, if you pick that route of being a band of marauders, it will come back to bite you in the ass. Since you get points for killing rouge agents, the rest of the non-hostile agents will band together and slaughter the Rogue group. It really is a unique experience to go from being murdered by yourself, to hunting your killers with complete strangers all working for a common goal.

    Solid game, Id recommend giving it a play

  • DavidtheWavid FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    "Destiny is to Halo what The Division is the Gears of War."


    I've been trying to understand what makes The Division so great. This comparison shed so much light on it.

    • teSouthern FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Also I feel it is how they handle the Dark Zone. The whole optional pvp part of it and punishment/reward sytem for killing players creates so many fun situations. Even though I usually do not like pvp I find myself going into the dark zone more and more.

  • InkHero FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I believe it would be more accurate to compare The Division to Defiance, instead of Destiny. Defiance was a TPSMMO on the 360 set in a "post-apocalyptic" Earth with cover mechanics exactly like Gears of War. It had gun variety similar to Borderlands, special loadouts like cloak or overcharge, and the game tried its best to build a world that the player could feel invested in. It wasn't very popular so I understand why it's not on anyone's radar, however every time I see gameplay of The Division, I get flashbacks of going ham on some Hellbugs! When Destiny came out, some said it was a First Person Defiance. So if The Division is Defiance with a facelift, I'm in.

  • Yemand

    1 year ago

    Tell me more about a game I'm never going to play...

  • dnmat FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    For me, The Division feels like they took Destiny and blended it with a Bethesda game. It has the Gear progression, mild social stuff and stat math that made Destiny what it was and then there's all the side missions that you clear in each zone like you get with a Bethesda game. I think The Division could have been a very successful Single player game, but the dark zone content just adds to that content.

  • MichaelHuds3 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    who else is watching the photoshop?in the background

  • The-Fourth FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Working Gamer

    1 year ago

    Not sleeping at 6:14 am, so glad that I found this posted, guess whos not sleeping.