LEAVE CHYNA ALONE - Funhaus Comments #16

Your Comments: LEAVE CHYNA ALONE - Funhaus Comments #16

We hope you are all in a mood to hear about a dead woman’s sex organs, ‘cuz that’s what you’re gonna get on today’s hacky-sackin’ episode! We also explore why Adam seems so dead inside and the calming joys of watching Funhaus in the tub.


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Comments (62)

  • Bustntust The Beans

    1 year ago

    I don't understand Lawrence's problem with jews. Why man?

  • MKMatty FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I feel like this whole argument about story driven games is nothing more than a misunderstanding by some viewers on what the FH guys are trying to say.

    Not once have they ever belittled the medium of story based games as a viable source of entertainment, but more their overall legacy and impact on the gaming industry. Final Fantasy 7, The Witcher series etc are great story driven games, sure. But that isn't what they're talking about. People need to pull apart the overall impact of a game on the industry from the overall impact a games story had on them. Games like Minecraft have massively changed the way we as gamers interact with games and therefore change the gaming landscape. That is all the guys are saying and they're right by that.

    There is nothing wrong with a story driven game, nor liking a game with a solid story, but these are not games that are going to completely revolutionize the way we play, they are just more of the same. VR and games that are born without a story mode are more prone to effecting the gaming industry, as they are usually created with one new or unique mechanic in mind, which the game focuses on or is built around to showcase (IE: Wii Sports focus on motion controls, Minecraft with sandbox construction). It's finding these mechanics out and implementing them into more linear based games that makes these original titles ground breaking or influential.

    • DarkTempler7 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      That is more or less what they are saying, but I'd argue that Bioware's games like Mass Effect and the Knights of the Old Republic do more or less that with the way they served the story. The stories themselves didn't, but they created a new sub-genre. But I think some of the issue people have is that they say story doesn't matter to games, but people who are getting mad play games mostly for the stories, such as myself. I'm not mad mind you, but I can see why they might have the misunderstanding. It's also that they say that the people who prefer stories in games only do because they don't read very much or watch movies, which I do take a little issue with, since I read a lot.

  • musicisum405 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Huntress

    1 year ago

    I feel like most of the people that are calling Lawrence out for his views on revolutionary games are just angry and insecure because their favorite game is story-driven and they want their opinions to be validated.

    • RKezizz FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold The Worst Sponsor

      1 year ago

      My favorite game is The Witcher 3, I love it so much, I love the story too! But Lawrence is right, it isn't revolutionizing the gaming industry. That doesn't detract from how good it is, but its clear that it doesn't equal change. So many survival games from Minecraft, shooter games from the Doom's/CoD's etc. I love my favorite game and I enjoy my favorite game and no one can change that! Just because it didn't fucking revolutionize gaming doesn't mean your game has become worthless, nor has your opinion.

    • musicisum405 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Huntress

      1 year ago

      (Having a hard time reading the tone of your comment, so I'll take the defensive as a precaution) I wasn't suggesting that people with story-driven favorites had worthless opinions. All of my favorite games are story-driven as well. What I was saying is that certain people are insecure about the games they like and feel that because they love their game, it must have epitomized gaming in the future, so they don't want to accept that although it's a good game, it isn't revolutionary.

    • UnknownShadow23 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      RKezizz is agreeing with you, they were just using their own favourite game as an example.

    • musicisum405 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Huntress

      1 year ago

      I was just paranoid I was being called out, given the aggressive tone, but I see now

  • 8bitdee my views are your own

    1 year ago

    When your comment gets 1200+ likes on youtube and is not chosen for the show :'(

    • beedle246 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Don't be Cody Be Haggar

      1 year ago

      salty

  • indiaanlane FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I'm not really into reading comments but could anyone tell where to buy the t-shirt that James is wearing?

  • Trevman123456

    1 year ago

    So let me start off by saying that I understand both sides completely

    But Personally to me story is very important in the MAJORITY of games that I play and maybe the most important factor in me playing a game. I understand Jame's point that books and movie have better narratives and for the most part he is correct. HOWEVER, I find that all of my favorite games deliver story while those I don't like don't..

    Some of my favorite games are the Metro Series, Bioshock Infinite, Borderlands and Fallout 3. These games to me do not succeed based on gameplay. they are just FPS's and no matter how many varients you throw into an FPS to make it unique it is simply just me shooting dude and this gets SO BORING for me. Metro's story isnt some narrative masterpiece(albiet it is adapted from a book) but the world feels full and alive. A young boy may come up to me and ask for a coin, or i may over hear an NPC discussing the death of their daughter. These sort of things make the world feel alive and keep me playing, because after a few hours I am straight up bored with just shooting dudes. the same goes for Bioshock and Borderlands. If you just look at the stories written in some plot summary they are pretty fucking stupid but the value is in trying to unravel and discover the world. Perhaps through things like audio logs and hidden rooms.

    I find that I value these story elements and world design far more than gameplay. For instance my favorite part of The Division is not repeatedly shooting dudes, my favorite part is finding ECHO's and Audio logs and trying to piece together a story. My favorite part of Portal is digging through back passage ways looking for writing on the wall that tells the games story. and My favorite part of Fallout is doing some mission to find out about a characters backstory and such.

    So for me personally in FPS i find story to be the driving element of if I consider a game good. Because gameplay is boring, at a certain point in most FPS or RPGs for that matter I will be just trying to blast through enemies to find out what happens next. killing enemies almost becomes a chore.

    Yet, I do fully understand that some games can exsist without a story. My favorite, and most played game of last year is Rocket Legaue and that has no story( asside from internet speculation about the egg fans). So yes a game can exsisit without story but unless the gameplay is entirely unique and done to perfection a storyless game gives me no reason to play it.

    TL;DR Look I get it, but story is super important in games to me. Maybe the most important.

    • skrewnix

      1 year ago

      the fundamental issue (i think) is they arent arguing importance or likable mechanics, they are arguing influence. You may like story driven games, I know I do, but they haven't influenced gaming, they havent changed the way we play or think about or make games or done anything special, it is just an aspect of a game. That is what they are saying, having a story effects the demographic more than how good the game is. I love metro as well, and i also love minecraft, only one of these two has changed the industry and it not having a story had nothing to do with it. and dont respond angry to me cus i didnt downvote you, just was trying to bridge the gap in understanding that seems to be prevalent between the two sides here.

  • Trevman123456

    1 year ago

  • Trevman123456

    1 year ago

    Eylse Willems: Clit Rager

  • OntosFire FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Will a grown man getting hit in the balls ever cease to be funny?

  • TheLastLombax

    1 year ago

    I guess this video might be higher in resolution or something, but that tight frame and focus change is weird to acclimate to.

  • Parabella FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Team Leader RTX Sydney

    1 year ago

    I could feel Lawrence getting another hernia throughout this video.

  • TShurtz FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    hey guys!

    I'd first like to thank you for everything funhaus do. you really have a thing for turning a shit day into a pleasant evening of gut busting laughter.

    Second, i love that you can take any serious or concerning question, comment or retort and provide either a truthful well informed answer or a genuine and eloquently delivered opinion.

    Lastly, your tone of comedy is oddly refreshing. you don't back down just enough not to get annoying or too offensive, but ultimately still get a laugh. don't ever change.


    thanks again and cheers.

  • MrMux Bolgroth the Unbelievabl

    1 year ago

    Everyone has opinions but doesn't mean they're right. I mean that's the whole point of subjectivity. Assigning accuracy to someone's opinion just cause you agree is also fallible. An opinion also doesn't mean you can accurately tell if someone is shitty. So to that one guy that commented being upset about Lawrence or w/e, relax. On the flip side, however, I can sit through Fuk Soup talking about BvS just fine no matter the inaccuracies of comic lore if they arise. But god help me if I have to sit through RT podcast when they start talking about comics. That makes me a hypocrite so what do I know ¯\_(ツ)_/¯

  • narufry FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold bird man

    1 year ago

    yikes!!!

  • Koudelka FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Meh i don't see the humor in insulting and bashing the dead. You guy's seem to really enjoy taking the dead woman down for her appearance and career choice.

    • Axerty FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Yeah man, they should stop before they hurt her feelings or something..

  • mfredbird FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Meat Popsicle

    1 year ago

    At 9:15, when Adam starts doing his sad face, did anyone else start to hear "In the arms of the angel"?

    • Give_me_milk FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Any ASPCA commecial music really

    • sweetman66 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Every day thousands of youtubers lose the will to live but with your help we can change all of that, with your help we can save them (cut to adam in a cage with sad face). Please call this number and find out how you can donate to NBAAC (Not Being An Asshole In The Comments) and make sure these little guys are around for years to come.

  • Cole2999 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I love how passionate Lawrence gets about the story-driven games argument. It's pretty cool how much he thinks about this stuff.

  • BTams FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    This episode directed by Zach Snyder.

  • Cole2999 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    1:20 If the number of celebrities is going up, then yes, the greater the number of celebrities dying. But there's also a much lower chance that you'll mention "Celebrity A", and an even much lower chance of "Celebrity A" dying.

    tl;dr you murderers

  • pavi132 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I think I said something similar last time they got into this whole story debate thing, but I feel as if, in more recent times, Telltale Games had a major impact on gaming as a medium. Their success I think directly lead to more games like it, where there was minimal focus on gameplay mechanics and more focus on story and dialogue, so in that sense, I think it did impact the gaming industry. If they hadn't been successful with "The Walking Dead", I don't think games like "Life is Strange" and "Until Dawn" would have been made, or at least wouldn't have gotten the budgets they did. A more poignant point, however, comes from tracing back the origins of all of these to adventure games such as those from LucasArts like "Grim Fandango", "Day of the Tentacle" and so forth. I think those did change the gaming industry through their emphasis on dialogue and story and not for their mechanics, which were dropped or simplified in current day adventure game iterations. To me, those are examples of more story-driven experiences that have led to many more games like them in the present day. I just can't entirely agree with Lawrence here, and it may just be because we have different definitions of what constitutes "changing the medium" or what constitutes "story-driven" games.

    • JohnnyHendo FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      I'm not sure about Life is Strange and Until Dawn (and I'll add Heavy Rain) as I have not played them, but if they are anything like the Telltale Games (or Beyond Two Souls) then they are essentially interactive movies rather than what some would call an actual game. You can argue that the Telltale games (and the others) are just as much games as other games and to some extent there are some things you can interact with that can make your time in the next sequence of events a bit easier or a bit harder. This in a sense shows that you can change the world, in a very interactive way, around you which in turn makes it a game. The problem is that it actually doesn't change the world almost any. The events that are going to occur are going to occur anyway and you actually very little control of what is going on. You can argue that most games are like this as most games have an ongoing narrative that has a set path. This is true, but the gameplay itself is more varied in most other games. In Telltale games, you walk around (slowly), solve some very easy puzzles (if any), and make some dialogue or character choices (some don't mean anything and some make very little difference). For all the crap Call of Duty gets, you can go in guns blazing, flank the enemy, toss a grenade before charging in, you can try to scope out the area and maybe take out a few enemies before charging in, hold down some kind of stronghold that enemy soldiers are just running in wave after wave, sometimes you get to pilot some vehicles (not very often, more so in Battlefield), and there are some extra objectives that sometimes need to be accomplished. In Telltale games, the gameplay, not just the story, follows a set "roadmap" of sorts that provides very little meaningful exploration or investigation of the world around you and most of the time there is nothing there to interact with that show you what kind world the characters live in.


      LucasArts games are actually a bit different as they asked you to be actively involved in what is going on. You had to pay attention to what people are saying and find and use different items to solve usually interesting and smart puzzles. This level of interactivity is what makes games like these actual games compared to Telltale.


      This isn't to say TellTale stories are bad. The story and writing are generally pretty good. This also isn't to say that games can't be better because of story (like James said last week). Games like BioShock and Spec Ops: The Line are fantastic games that have both great gameplay and story/writing. Both make you think about what a video game is at its core: an interactive movie. They tell you to do things and without even thinking twice about it, you go do it because its a game and you are supposed to complete objectives and that guy sure was nice to tell where to go and what to do next... WAIT?! I'm supposed to be control in this interactive movie. Those games actually implemented what a game is into the story of the game itself. Everyone knows about BioShock and its twist at this point, but Spec Ops is an underrated gem. The game has you play through the atrocities of war and some of the gruesome things soldiers have to sometimes do to either survive or... because they were just following orders. The game blantantly makes you choose to either do something terrible to make life easier or you can try to be a bit more civil, but make things harder for you (and sometimes die a few times in the process) and sometimes it just makes you do the bad/inhumane thing. Telltale sometimes does this, but it usually through the quick time events/dialogues which can break up the immersion and make you feel a little more on edge instead of seamlessly doing it through the gameplay like BioShock and Spec Ops do.


      What they have been saying is that games like this are walking a very thin line between being a game and being a movie. Games are essentially interactive movies by definition, but it is the amount of interactivity that makes them what most would call an actual game.

    • Axerty FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Until Dawn wasn't a great story. That's like saying Nightmare on Elm Street had a great story.

  • darkland52 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Cloud can be controlled by Sephiroth because when he and Zack were captured by Hojo, Hojo experimented on them and part of that experimentation involved injecting them with Jenova's cells.

  • JUSBLZ FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    An eye for an eye! A clit for a clit!


    Goddammit James XD

  • good2cya FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Horse McDoomkook

    1 year ago

    Can we have a "a clit for a clit" shirt? lol

  • skittle5 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    In reference to Lawrence's opinion on games with story, his argument seems to be that "if you haven't drastically changed everything about how people think about video games, then you can't be considered to have influenced anything." Story driven games may not have made as big changes in the industry, but you can't argue that things like Lucas Arts and Sierra games have no influence on anything, and nowadays you have Telltale Games doing good narrative work.


    Just because something doesn't change everything, doesn't mean it changes nothing.

    • VeryPlite Medli the Earth Sage

      1 year ago

      Lawrence is actually arguing that story driven games do not revolutionize game mechanics within the game industry. And of course they don't, because the gaming industry is more than game mechanics. Legend of Zelda Ocarina of Time influenced and polished the genre as a whole, so did World of Warcraft for mmo's. But technically neither of those games revolutionized the mechanics behind the gaming industry, so they don't count in his theory.

  • RJ_James FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I am so happy Funhaus is a thing

  • josephrainer

    1 year ago

    Jesus, people just won't shut the fuck up about story in videogames, will they? They explained it a million times, they even made a whole section of a podcast about it, and people still don't get it.


    The whole point they're trying making this whole time is this: It doesn't matter if it has a story or not, a GAME stills needs to be a game. If you remove the story of a game, it still is a game; if you remove the gameplay, it isn't a GAME anymore, it is just a movie ou a TV show.


    Go watch literally the last comments show, they say themselves that there are good story games, for example the Bishock series (which even Adam made a video about recently), FF, etc. However, the most transformative GAMES in the industry are the ones that aren't story based, like Minecraft, Doom, CoD, etc., because they change the way OTHER GAMES after them are made. Story doesn't change anything in game industry because stories can be completely different and with different complexities each time/game. Storytelling doesn't "evolve" games; they can make them more enjoyable and likable for us, but they can't revolutionize this medium in no way.


    You're all in your right to like or say that the story of game X is the best story you're ever seen or that it is the best game you ever played because of the story, but the central thing about GAMES is to PLAY THEM. They said they've seen better stories in movies and books and such because, clearly, that's what the plataform is for: TELLING STORIES.


    I think that the real - and classic - problem here is that people think absolutes when other people say things. They think that when the FH guys say "Movies and books have better stories than games" they are saying that "EVERY SINGLE Movie and book story is better than ANY game story, and every game's story SUCKS", which isn't true. But it's more than evident that story isn't essential to games when you have a fuckton of good, widely known and aclaimed, industry-changing games that have little to no story.

    • Cole2999 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      I wouldn't say that they're saying the ones without story or the most revolutionary, but rather the story is not the mechanic that makes a game revolutionary. So a game might still have a good story, yet it could very well be ground-breaking.

      I would like to say, I would consider Telltale Games' episodic series groundbreaking. It opened up a genre that was (mostly) untouched. I say mostly because even if a game might do it first, that doesn't mean it does it right, or well enough to be revolutionary. For example, Super Mario 64 was not the first 3Dgame, but many people would believe it was, plus it was the first to really open up 3D gaming. Shooters existed long before Call of Duty, but it was the game that did quick multiplayer games fast (I would not accredit it for anything else. It's early numerical games, while fantastic, were nothing new, and really didn't affect much. Just brought a bit more attention to the genre). World at War showed that there might be something to this multiplayer shooter, and Modern Warfare blew up the series. But still, Battlefield 1942 beat Call of Duty to it.

      I digress, though. I'm in no way disagreeing with you. I'm just giving my interpretation of what they are saying.

      Cheers!

  • Misskrose FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Kaitlin

    1 year ago

    Ever since I started watching Funhaus Adam has always been my favorite.

  • Dinkelbot FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    Dem Nutz!

  • The-Fourth FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Working Gamer

    1 year ago

    Funhaus will always beat internet commenters, do you know why, because they claim it's their opinion, NOT FACT, whereas the commenters try and construe their opinions as fact. Yes, I'm generalizing, so don't get on my ass about how they're not all the same. Whether you agree with their opinion its up to you.

    • VeryPlite Medli the Earth Sage

      1 year ago

      Funhause always beats commentator because Funhause always has the last word, even if their opinion is influenced by a commentor, they make their last word this newly formed or modified opinion. But there is no way to avoid that unless they make a million appology/ "you were right" videos every week.

    • The-Fourth FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Working Gamer

      1 year ago

      True that as well lol.

  • William-T William T

    1 year ago

    Who the hell is Chyna?

    • DocSwiss FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      Some professional wrestler, porn star and body builder

  • KniteOwls FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I died when Lawrence bent over and let out his old man groan.

    • Dr_Wondertainment FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold E3 Reference

      1 year ago

      Groan.

    • ChaoticPKK FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Tony

      1 year ago

      Grohne

  • NickleG FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    its only a matter of time before everyone else in Funhaus gets to say hello to the hackysack with their genitals

  • Balarush FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Kneel.

    1 year ago

    I love how when they talk about games having story, they ignore it completely and talk about games into which you had to insert your own narrative (Doom Quake, certainly Minecraft), which is the greatest story telling of all... sometimes.

    • MalyChief FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      That's the point, Lawrence just pointed out the games that had the biggest impact on shaping the future of gaming. We have no idea whether or not story driven games will influence the future yet, but at this time the "genre creating epics" were games such as those. Hell the original Mario Bros. created platformers as we know them today.

    • Balarush FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Kneel.

      1 year ago

      True, but I guess these days story and influence are separated quite massively.

  • Orrenman FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Don't Call it a Comeback

    1 year ago

    i remember in high school how hackysacks could fill such a demand in groupings of friends in school. you know - when you want to do things with people, but sitting and talking just isnt enough. some groups used gameboys or yugioh or w/e, some groups used pot, and some groups used hackysacks. i think if everyone werent so busy or proud as adults we'd all still be playing it.


    i think it's pretty neat to see something so simple be used so effectively to have everyone in the group engaged and relaxed as the hackysack in funhaus.


    that being said, there's a chinese hackysack somewhere stuck in the ceiling of the Hong Kong international airport. it's nice to think that i put it there.

  • AshLand Fightin' Round The World

    1 year ago

    Ranty Lawrence win!! He is right though. Most of the biggest transformations in gaming have come from the lesser to non story driven titles.

    • Balarush FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Kneel.

      1 year ago

      The point people were making is that games can have good story (since it's all subjective anyway), the fact that what game changed the industry or not is irrelevant when it comes to story, I think people didn't like, myself included, Lawrence giving a blanket statement about the entire industry, ignoring the diamonds in the rough.

    • AshLand Fightin' Round The World

      1 year ago

      @demonhaz

      I'm going to copy and paste a comment JosephRainer left as he goes into better detail than I ever could.


      The whole point they're trying making this whole time is this: It doesn't matter if it has a story or not, a GAME stills needs to be a game. If you remove the story of a game, it still is a game; if you remove the gameplay, it isn't a GAME anymore, it is just a movie or a TV show.

      Go watch literally the last comments show, they say themselves that there are good story games, for example the Bioshock series (which even Adam made a video about recently), FF, etc. However, the most transformative GAMES in the industry are the ones that aren't story based, like Minecraft, Doom, CoD, etc., because they change the way OTHER GAMES after them are made. Story doesn't change anything in game industry because stories can be completely different and with different complexities each time/game. Storytelling doesn't "evolve" games; they can make them more enjoyable and likable for us, but they can't revolutionize this medium in no way.

      You're all in your right to like or say that the story of game X is the best story you're ever seen or that it is the best game you ever played because of the story, but the central thing about GAMES is to PLAY THEM. They said they've seen better stories in movies and books and such because, clearly, that's what the plataform is for: TELLING STORIES.

      I think that the real - and classic - problem here is that people think absolutes when other people say things. They think that when the FH guys say "Movies and books have better stories than games" they are saying that "EVERY SINGLE Movie and book story is better than ANY game story, and every game's story SUCKS", which isn't true. But it's more than evident that story isn't essential to games when you have a fuckton of good, widely known and aclaimed, industry-changing games that have little to no story.


  • ClintonRu FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

    1 year ago

    I want a FunHaus branded HackySack.

    • Thillygooth FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

      1 year ago

      I'd buy 10