Howdy folks –


Like most of you, I’ve been playing games all my life.  For me it started with PONG and pumping quarter after quarter into early arcade games like Night Driver, Breakout, and Space Wars.  I went broke almost as quickly as I was hooked.  Then came the first home systems in the 80’s – Atari, Intellivision, ColecoVision – but the arcade was still an almost daily destination with Pac-Man, Defender, Gauntlet, Donkey Kong, and my personal favorite, Robotron, continually taking my daily lunch money.  Then in 1985, Nintendo broke the arcades with the debut of the NES.  Finally, arcade quality games in the home – totally rad!  Plus, we were introduced to new types of games that were story driven like The Legend of Zelda and Final Fantasy.  It was a great time to be a gamer and I remember sitting on the floor after finally defeating Ganon and thinking that it couldn’t get any better.  Of course, I could’ve never predicted what the 90’s had in store – the beginning of the console wars between Nintendo, SEGA, and Sony – it was the best of times!  Surely, *this* was the Golden Age of video games.


But then in 1996 my life was forever changed after I installed Quake on my Pentium 133 personal computer.  Quake was the first “fantasy fulfillment” game I’d ever played.  And I’ll always remember that first adrenaline rush of being a Space Marine running around a true 3D world and killing aliens.  It was like nothing I’d ever experienced…and I wanted more.


Soon after I was pulled into the gaming industry when Gathering of Developers formed in the late 90’s where we launched games like Serious Sam and Max Payne.  And just prior to Rooster Teeth, I spent about a dozen years at Gearbox Software as the biz guy helping build franchises and adding my voice to games whenever needed.  In fact, it’s likely that most of you know me as the voice of Claptrap, the annoying little robot sidekick in Borderlands.  Please accept my most sincere apology.


So it’s a great privilege to introduce myself to you as the Head of Publishing at Rooster Teeth Games.  And it’s an even bigger honor to be welcomed into the Rooster Teeth family and to have a platform to present to you some of the freshest, most fun, kick-ass indie games around.  Between you and me, it feels like the last 20 years has been leading up to this very moment and I hope you’ll join me for the ride.


Just one dude honkin’...


David Eddings

Head of Publishing

Rooster Teeth Games