This is just musing about something out... typed? (Out-loud doesn't really work in this medium.)
Coming soon, it looks like I'll have more frequent spots of free time but not longer spots of free time. I still won't have time to dedicate to a sink that requires one contiguous block of time. That said...
I went ahead grabbed the free prologue for Hitman (2016). It has an interesting mix of qualities that I find entertaining and frustrating. I'm on the edge of whether I can or can't enjoy it. The absurd solutions are heavily in its favor. The stealth mechanics are a bit over-tedious in the prologue.
Do they relax on stealth mechanics or do they get more stringent as the episodes progress? Does stealth get more complicated? If it gets more absurd, that might be okay.
I'm all about the absurdity. I find there to be plenty of absurdity in the two prologue targets, but the challenge seems to center around remaining undetected -- an aspect of the worst moments in many games to date in my experience. How do they handle that as we go forward?