Neal_W FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

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    • Ready or not...

      1 week ago

      Neal_W

      I don't know if anyone will read this. I guess I'm writing it because I feel like I need to explain myself. You know, in case anybody is wondering, in the next few days, who the hell I am, and why I am in videos when I never was before.


      Things are pretty exciting right now, and I'm scared shitless about it.


      For two years, I've been working at Rooster Teeth as an editor for Achievement Hunter. A few months ago, an opportunity came up to work on projects for The Lab. A friend of mine encouraged me to apply, because he thought I'd be great at it. I thought he was nuts. But, I knew the position was one step closer to my childhood dream of being a filmmaker/director. I could be proud of myself if I went for it. I would have taken a risk that'd I'd never taken before, and I know that trying and failing is the secret to longterm success. So, I applied.


      The application was daunting; I would have to update my resume, write a cover letter, present my video portfolio (which consisted mostly of half-baked college projects), and additionally write two new screenplays and five show pitches. All of this had to be done after work hours, over the course of one week.


      I got to the interview stage, where I was asked to make a humorous video, featuring myself and made with Rooster Teeth resources, that had to be under a minute. I had a few days to turn it in.


      What I ended up making was a stupidly simple concept for a video. I called it Rapid Fire. I sent it in.


      For some reason, they liked it. I got the job.


      It's now a few short months later. I've passed on my role at Achievement Hunter to their new editor, Jacob, who I hear is nice and has the same Jurassic Park t-shirt as me. I started working at the Lab, helping the rest of the team with their own projects. Then, they helped me record three episodes of Rapid Fire.  The first episode comes out today.


      To be clear, I don't expect this show to rock anybody's world. It's a simple, fun, slightly odd show, but it's nothing groundbreaking. It is, however, a huge step for me. I took a risk applying for this job, and this show is my first creation that I get to see judged and, likely, criticized by the Rooster Teeth community. Hopefully, I see some people enjoy it, too. The show might fail, and I'll need to start from scratch. Even if it does well, and we make more, I'll need to come up with new ideas. That's what The Lab does. So now, that's what I must do. Failure and criticism are inevitable, because that's how you move forward and discover new things. Every day is both super exciting, and absolutely terrifying.


      I don't know what's coming up. I might read a lot of negativity, or positivity, or maybe people just won't notice. Whatever happens, right away I will have to move on to the next project. Whatever that may be.


      If you are reading this, if you've seen the video, let me know what you thought about it, or what you'd like to be different. It might not always be fun to read comments on your work, but it's the only way to grow and learn.


      Wish me luck!

    • Ask The Editor - GTA V Editor

      1 year ago

      Neal_W

      We are continuing the "ask the editor" series! If you didn't already, check them out the other three segments. Larry wrote about editing the longest Let's Play in Achievement Hunter history, Kent goes into the story behind the Battlefield Master Edit, and Ashley wrote about cutting 7 Days of 7 Days to Die.


      My name is Neal, and I edit Let's Play - GTA V every week.  I started with Achievement Hunter in May 2016.


      The tweets!

      ___


      @Encer_Spay - What advice do you have for someone new to editing? What should I do or shouldn't do?


      If you want to be an editor, get you hands on some software and some footage and start editing.  Practice makes perfect, and every craft takes years to master.  The difference between a professional with 3 years experience and one with 7 years is huge, but you can typically find work as an assistant editor or freelance editor with just a couple years of experience, a one to two-minute demo reel, and a professional website.  If you are in school, use school computers and edit videos for an AV club.  Almost no one judges you by your college work, but you can learn the basics and experiment in a safe environment with people your own age.


      The most important thing for finding work and improving is to find mentors and network through them.  Use every opportunity you have to meet professional editors who work on projects that interest you.  Offer to buy them lunch in exchange for advice, or offer to assist them on their next project.  Try to snag an internship with a post-production house or small-scale studio.  If you work hard and are well-liked, these professionals will start offering you paid gigs as their assistants, or they will recommend you for projects that can't afford them or they are too busy to take.  The larger your network, the more success you'll have.


      Remember to think of yourself as a business with a brand.  Read articles with tips for entrepreneurs and freelance creatives, and treat every client with respect.  You never know which one will end up recommending you for your next big break.


      @IronGottman - how did you start with AH? Did you know all the editing tricks before hand?


      My first video edits were for high school assignments and my own short film projects when I was in high school, and I continued to edit videos throughout college.  I had been freelance editing in Austin for a year before Achievement Hunter hired me, working for a variety of clients as both an editor and an assistant editor.  I learned most of the software tricks and shortcuts over time, but occasionally I would watch an online tutorial to learn something I needed to know.


      I started working for Achievement Hunter because of a referral from a friend and colleague who worked in the Live Action department.  I freelanced for two days for the Day of Doom sponsored project.  Five days later, Lindsay Jones offered me a full-time position to help fill out the AH post team.  It took a few weeks for me to learn how to edit Let's Plays in particular, as I had rarely used the multi-cam function in Premiere, and I was more adept at editing live action shoots based on scripts.  But thanks to my experience with Premiere and video editing in general, I adapted quickly to the work, and I now feel quite comfortable cutting the content we produce.


      @_DavidLowe  - Is the AH editor job the best job you e ever had?


      My first job was as a lifeguard at a YMCA. I then worked a summer as a janitor at a label-making factory, then another summer as a carpenter's assistant.  I didn't work as a full-time filmmaker until I began freelancing in Austin in 2015.


      Being a freelance video editor was actually pretty exciting, since every project was different and I had to work with a bunch of clients.  Part of the excitement came from not knowing where I'd be working the next month, though, or if I'd have work at all. So while I do miss the variety of work from that period, I definitely prefer the stable job at Rooster Teeth right now.  I get to come in every day and work with cool and friendly people, we get to make fun, dumb content that makes a LOT of people really happy, and I get to make thumbnails in Photoshop, which I never had to do before and I really, really like doing!  Plus, they feed me sometimes. So yeah, best job ever.


      @GavinFree - who's GTA footage is the bestest and why is it Gavin's?


      Gavin gives me the best GTA footage because he is the worst player at GTA.  Whenever he dies first in some sort of minigame, such as Stunters Vs. Snipers or Top Fun, he is savvy enough to turn of his HUD display and provide some neat camera shots for me to work into the edit.  So thanks for sucking, Gavin!


      @DarthP0Ptart - Who is your favorite to cut to, in terms of things they do, things that happen to them in game, and their reaction?


      Geoff.  If Geoff is screaming, you've got to cut to Geoff, because something absolutely amazing is happening to him.


      @cptsantoso - are facecam videos more difficult or just fun for you? always more fun imo, but I don't know if that's just me lul


      In general, I prefer watching videos with facecam (my favorite series we make is Let's Play - Gmod: Murder), but editing with them typically takes more time.  One of the reasons is that our webcams and capture software goof up occasionally, and will get out of sync with the audio and gameplay. This means that part way into the edit I may have to go back, hide a cut to the camera, and adjust the timing for part of the edit just to get the lips moving to the right words coming out of the face holes.  They also tax the computer's processor and graphics card more than a simple nameburn would, so when bigger projects slow down I sometimes have to disable the webcam while I edit, then turn them back on for my polish pass.  Facecams also make it harder to use editing tricks that tighten the conversation and shorten the overall video, since the audience is more likely to notice a jump cut.


      That said, editing with webcams can be really fun, because I get another element to play with.  A good example is the GTA V when Jeremy was in his high-chair, which segues into our next question…


      @sIflpoc  - how did you react editing the GTAV where jeremy was raised up high


      Let me tell you, opening those files was an interesting moment.  You wouldn't know it to look at the finished project, but the original recording was almost an hour and forty minute long! So right from the get-go, I knew this would take more time to cut than a typical Let's Play.  I rather enjoyed editing the opening shot, where I put Michael and Gavin's face on the bottom of the screen and had Jeremy's camera looking down on them.


      I also enjoyed replacing Ryan's facecam since he had lost his capture (usually that is due to a computer error). I took a GIF I found on an image search, re positioned it, cropped it, and slowed it down to a crawl so that it would change throughout the Let's Play.  I then cut to Ryan's channel sparingly, so that people could enjoy getting to see Michael, Gavin, and Jeremy's faces as much as possible, since it was such a treat.  If there had just been nameburns I probably would have cut to Ryan more often.


      Then there was this whole bit where pizza showed up and they started stuffing their faces on camera. Normally I would have tried to cut that almost entirely, but between the webcams and the documentary-esque aspect of showing Michael hand Jeremy his slice, I had to keep most of it in.  Most of the time saved was cut between the missions, while Ryan was on his way to the CEO building, but I tried to keep the best moments in while making it feel like he got there at a natural pace.


      All in all, that particular episode took me about three days of work to edit, which is twice as long as a typical episode of Let's Play - GTA V, but what you end up with is a very fun, long, and unique episode, so I never regretted the extra time it took.


      @Leo_Blurr - I understand the video part but how do You manage the audio??? That's a pain for me with only 5 minutes videos..


      Great question, Leo.  When I first joined the team, editing the audio drove me nuts!!! I had to learn to trust the audio compressor Trevor had preset to level their voices, and try not to be so picky about every single line of conversation.  When you are trying to cut a 40 minute video in a single day, you simply don't have time to get things perfect.  I've always been very particular about audio, so that was the hardest lesson for me to learn coming into this team.

      Now I mostly set up the audio before I start cutting, boosting each person's gain just enough for the compressor to level them out comparably. I then use the pen tool while I edit the video, lowering the volume of less important conversation threads by about -5 dB and boosting important lines by +2 dB.  I only do this if I can't hear what was said, not based on the audio meters.  Occasionally I use the blade tool and cut out stretches of prolonged silence in a track to eliminate room tone/echo, or to remove something someone said that can't be published (such as something covered by the company's Non-Disclosure Agreement).  


      ‏@AxelDraconi - what is the most technically complicated yet satisfying thing you've done while editing?



      For this video, I created a multi-cam track that had four channels. One was of Jeremy's game capture, nameburn, and the live action camera; the second was Jack's game capture, nameburn, and the live action camera; the third was of the live action camera with both game captures at the bottom; and the fourth was of the live action footage without any game capture at all.  I then exported each of these channels as a low-res proxy, replaced their sequences with these proxies, edited the video (this part was now super simple!), then replaced the proxies with the full-res sequences.   


      @JcbMclGreen5412 - do you cheer a little bit every time someone loses footage because it's one less screen to edit?


      It's always a bummer when we lose footage, because it gives me less flexibility when it comes to creating the best possible video.  That said, I do king of like it when it goes from five angles to four, because the multi-cam function in Premiere Pro is easier to use with four cameras, as all four fit well together into a single window.


      ‏@iamsoza - how do you put up with the dumb editing requests from the AH crew?


      If the guys make a request for a special gag edit part way through the video, I have to weigh whether the joke is worth the time it would take to get it ready. Sometimes there are copyright or technical hurdles to their request, so I just cop out.

      (Example: >https://youtu.be/5a5WCvUyKmQ?t=2m33s.)


      Other times, I will go all out for a gag edit because I have the time and feel inspired.

      (Example: >https://youtu.be/bFvOB0jDX8E?t=3m57s="">.)


      And occasionally, I'll deliberately screw them by doing the gag in a way that would annoy them but still amuse the community.

      (Example: >https://youtu.be/uTXCcnqkeak?t=7m37s.)


      So long as we are ahead of schedule, these requests are a fun opportunity to get creative, so I usually appreciate them.


      @rileyraethebae - Are you ever tempted to spend longer on a video than you need to? Are there times when you have to make yourself call it 'done'?


      Yes.  There have been days when I need to edit an entire forty-plus minute video with five angles and facecams, plus create the thumbnail and metadata, before leaving the office.  You usually don't get to do a polish pass on those edits, so you trust your cut and push through to beat the clock.  Luckily, these situations are the exception and not the norm.


      ‏@t4c0b3l162 - Whos capture do you choose for GTAV during epic crashes or explosions?


      Whichever angle looks the best! These days I prefer to cut from the person getting blown up right as the explosion starts, to whichever nearby angle can see the explosion the best. This way we get fewer "WASTED" shots, and more variety in the angles.

      ___


      Thanks for all the questions!  If I didn’t answer your’s, don’t sweat it. Just ask it again by using #AHEditors, so our next editor can see what y’all are thirsting to know.


      Cheers everyone!


    • Feedback on GTA editing has been amazing

      1 year ago

      Neal_W

      I started editing the GTA Let's Plays, starting with the "Grotti Racing" episode. It's been a blast. Recently a lot of comments have come out about the editing, and it's been really awesome feedback. I very thankful for all the love and affirmations coming from the audience on the RT site.


      I've been doing more instant replays of their ridiculous feats as of "CockPit," and I even included music (Flight of the Valkyries) in "Plane Insertion." All this seems to be going over really well. It takes a lot of work to get the free roams edited to the standards of the more objective-based episodes, like "Power Play" and "Cunning Stunts," but they also allow for a lot more creativity on my end and the potential for a higher quality video.


      Thanks, everyone!

    • Editing for AH

      2 years ago

      Neal_W

      I've been editing a lot of content for the Achievement Hunter channel recently. People seem very happy with the Things To Do In Minecraft - Up n' Down episode. The music was all me, and seems to be a hit, so I might keep that up in the future.

    • F1rst Time Here

      2 years ago

      Neal_W

      It was around 2005 that I discovered Red vs. Blue. The first two seasons definitely had an impact on my sense of humor. I've never forgotten the moment when Caboose went up to Sarge, whispering his plan.


      CABOOSE: Do you think that will work?

      SARGE: That's your plan? All you said was "whisper whisper whisper."

      CABOOSE: I know. I just wanted to be the one with the plan for once.


      Still gets me.


      Now I have the great pleasure of freelancing as an editor in Austin, and the fortune of being a Post Production Assistant for Lazer Team. It's weird rediscovering your childhood heroes as an adult, but even weirder shooting the shit with them in the break room. Not only are the people in this company brilliant, but they are kind and generous. Watching the glee of their fans at RTX this year was amazing, but not nearly as impressive as watching the company's response when tragedy struck for several fans on their way here. The aid Rooster Teeth and its fans have sent to the go fund me is stunning. Link: http://www.gofundme.com/helphannah-kevin Not only are they comedy giants, but they promote goodwill and community-support, two mantras that I hold dear to my heart.


      The more I learn, the more I fall back in love with these giants of the internet. I hope to spend many years working on their projects, because clearly there is a thing or two we could all learn from them.

    • 2 years ago

      Neal_W
  • About Me

  • Comments (2)

    • dontdoit96 FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold Boo, Motherfucker

      2 years ago

      I think I saw you in the background of the latest AHWU, if so, that's really cool! It's awesome that you get to work with them :)

      • Neal_W FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold

        1 year ago

        Yeah, I got a job editing for AH back in April! I'm now the editor for GTA

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