Sanaart FIRST Member Star(s) Indication of membership status - One star is a FIRST member, two stars is Double Gold RT Production Artist

Not Specified
from Austin, TX

  • Activity

    • Sana Rambles: Into the Breach

      6 months ago

      Sanaart RT Production Artist

      Hello, I've now gotten all of the achievements in Into the Breach, it's time for my disjointed ramble! I don't really know how to start this so, here we go!

      Also here to say that this game doesn't really have a narrative, so there won't be any story spoilers in this journal. However, I may spoil mechanics in this journal. So if that is important to you, go play the game for yourself first!

      2029845-1523834550624-intothebreach1.png

      Art

      I love the art in this game! I'm already a fan of pixel art already, but I'm also really impressed with how much they were able to pull off with so little. Now that may seem like an insult but it's not; it's neat to me how attacks can still feel brutal even though none of the characters have an attack animation for instance.


      I only noticed minor mishaps with the graphics (like for instance, mech and enemy sprites will appear under the volcano on two tiles), but they were mostly very minor. Overall love this style.


      2029845-1523834632422-intothebreach2.png

      Music
      Also love the music. Don't have too much to say since I'm not incredibly versed in audio. Loved FTL's soundtrack and likewise love this soundtrack.


      2029845-1523834999898-intothebreach3.png

      Gameplay
      Obviously this is probably the game's strong point. Subset Games showed their skills as system designers in FTL and again have delivered with Into the Breach. It's inherently very simple with a lot of variety to it.


      Though I will say, I do wish there was a little bit more variety. I have a hard time making this critique, since I played this game for 68 hours despite this problem. But after a lot of play time, I noticed repeat missions, map types, etc. I don't feel I noticed it as quickly as I did with FTL, but I suppose it is to be expected; FTL had more world "types" whereas Into the Breach has 4 islands and a final mission. I think this is something that could easily be solved with a patch or DLC. It's very hard to know how variety is enough.

      I also feel the final mission is a bit samey in comparison to the rest of the game, which I think is both good and bad. One thing that I didn't like about FTL is that despite all of the endless strategies and missions the game employed, you were somewhat locked into a handful because the rebel flagship was so difficult. Into the Breach likewise has many many different strategies, and because the final mission is like the rest of them, these can still work on the final mission. Unfortunately this does make the final mission a bit easy. I never felt the same triumph as I did when I beat the rebel flagship. But as I described from this paragraph, it does have its pros and cons.

      2029845-1523835130844-intothebreach4.png

      Overall
      At 15 dollars I think this game is a steal, certainly got more than my money's worth. If you like strategy games you should definitely pick this up! I'll also definitely be getting the soundtrack for myself.

      Next game I'm going to do is finish Night in the Woods!

    • Sana Rambles: Danganronpa v3 Killing Harmony

      8 months ago

      Sanaart RT Production Artist

      So this is a very long game so I have a lot to talk about with it! I will also section off this review. The first part will be spoiler free and general things about the game, and the second half will be thoughts I had on each individual chapter. So if you wish to know my opinion without having the story spoiled, stop reading when I say so!

      2029845-1520496998454-DR1.png

      Art
      I quite like the art of this game. The Danganronpa games in general have a lot of "style" in my opinion, and with the larger screen size they have really been able to take advantage of it.

      I did hear someone at work saying they didn't like the character designs as much in this game because they were much more samey in their proportions and nobody really stood out. While I do agree with this critique, I didn't mind it because historically, all of the characters with especially wacky proportions always died. And no, the one character with extremely strange proportions does not make it until the end (not that that is really a spoiler if you've played the other two games). So at the very least, having everyone samey gave me an opportunity to think about who I think would die based on personality and usefulness to the trials and such.

      The sprites look very good, more consistent than they've been in the previous titles. The 3D environments are okay I guess. There's sometimes where I like it, when they combined 2D with the 3D is when I think it looks best. Other times there just really doesn't seem to be much to the environments. I think the second game had the most interesting environments overall by virtue of its extremely weird setting. But, this game they're obviously made better,

      And lastly, while I do like the painted cutscenes overall, there are often mistakes in them. Details of characters missing and such quite often. I do wish the same care was put into them as with the other bits of art.


      UI
      I just wanted to quickly comment on the UI because I really like how it looks. I think the way the camera switches between characters in conversations is really cool, and the way it looks in trials it's awesome looking. It has this neat stained glass effect.

      I did make this section also because I had some minor complaints, however. In some situations this UI is just too tiny (like during the comic minigame), and other times the weird design made me confused on how it worked (such as the map screen). But overall I think it's very nice looking.

      2029845-1520497171520-DR2.png

      Gameplay
      Gameplay in a visual novel game? Well, a little bit. Obviously I don't have too much to comment on because the gameplay is primarily pushing A. This section was actually entirely created because I had one minor complaint. If playing with a controller, and walking around the 3d environment, your camera keeps force centering itself when you move. This doesn't occur with the mouse, but I play with controllers. Well, at least you're finally an appropriate height. In the previous games you were always as tall as people's waists lol.

      One small thing I just thought of is they no longer let you leave a room until you've collected all evidence from it, which is really nice. You no longer have to wander aimlessly because you missed a small bit of investigation.

      I also have mixed feelings about the new minigames. I do think they add to the tone of the game and separate from being edgy Phoenix Wright, but I do think they slow down the trials. At the very least they're all extremely easy. I still have flash backs of the previous game where you could easily go from 100 to 0 on "Hangman's Gambit 2.0," not because you didn't know the answer, but because all the blocks would hit each other on the side.

      They also added these fun fanservice modes that I quite liked. In previous games it was just a "dating sim" mode that would allow you to complete every characters side stories, but this one has a board game mode that opens up many many conversations you can't access in the main game.


      Audio
      Again, only minor things to say here. The voice acting is very good, I loved the little sound bits from all of the actors. My only minor complaint is the audio balancing. Sometimes the music is at an appropriate level, other times it's too loud. In the class trial it can also be problematic. Some characters that are loud are easy to hear, but sometimes the quieter characters can get drowned out by the music. Thankfully they do provide a way to balance the voices and music, but doesn't super help with the discrepancy of volumes between voices.

      But I do want to reiterate I really loved the voice acting! And music is great, too.


      Story/Characters

      This story was fine, mostly. I hated the ending. But I'll touch on that in the spoiler section of this journal. I think I liked the overall story of Dangan Ronpa 2 better.

      I think this might be my favorite cast of characters, though!

      From now on the rest of this will be full of spoilers! If you don't want to be spoiled, don't read any further!

      2029845-1520497252508-DR3.png


      Chapter 1

      While I think this case had a cool twist, in retrospect I think it might be my least favorite trial. I really didn't follow the logic of this case at all. When I watched a let's play, I realized that they actually prevent the player for investigating certain parts of the crime scene, but I did know they omitted a good deal of information until the trial. I'm okay with witnesses not saying anything until the trial, but purposely preventing the player from investigating something feels a bit cheap to me.

      I can also suspend my disbelief and believe that this elaborate shot put ball contraption would actually work, but the characters never explain how Kaede would have known about the loud music playing near the end of the deadline. While she didn't necessarily need it to at least put her plan into practice, it is the last argument brought up as to why Kaede wasn't the killer. Seems like an oversight to me. Some of the other weird things such as the blood splatter feeling "off" are explained later, however.

      The death scene I liked a lot because it was so brutal. A lot of the times the execution scenes don't seem super bad to me, since it's usually just the blackened sees a bunch of flashy stuff and then is squished or stabbed, making an execution seem mostly painless, and perhaps even preferable to being a victim. It's one that stuck in my head, most definitely.

      I guess the one thing that disappointed me is I think it would have been cool to have a female protagonist for once, buttt whatever. I also think it would have made for an interesting dynamic to actually have someone take advantage of the first blood perk. But moving on.


      Chapter 2

      This one was alright. While witnesses kept quiet long enough to prevent me from correctly guessing who the killer was, I was able to figure out the murder method on my own. I don't really have too much say about this except I think it worked. It was completely ridiculous, but par for the course for dangan ronpa games. And of course, dangan ronpa must always kill the characters with wacky proportions.

      Mostly what I really liked about this one was the death scene. Again, it was extremely brutal; the voice acting was really good. Definitely stuck with me for a while.



      Chapter 3
      This chapter I have mixed feelings on. I liked it better than the first chapter, but I do feel like there was some missed potential here. The characters bring up early on that their could be two murderers, and Monokuma determines that only the one who killed Angie will graduate. This sounded interesting to me, that a killer could be caught, but forced to stay with everyone. I thought it would have made for an interesting dynamic.

      That being said, the motive for the crime being fucked as it is did save this trial for me a little bit. I really liked Kiyo prior to this trial haha. But this was the first execution scene I didn't like as much. The killing scenes have all had some bit of comedy to this, but this was comedic the whole time basically and it's not really my taste. But, he was boiled to death which is much worse than being hit over the head by a shot put ball, so it has that going for it.

      2029845-1520497390537-DR4.png

      Chapter 4
      This one is definitely my favorite trial. The simplicity of the murder scene made it pretty easy to figure out what exactly happened, so I was bored for the first half of the trial, but I really just couldn't figure out who had done it. My guess was Tsumugi, but I did think it was interesting how the game took advantage of my thinking, since I had immediately ruled out Gonta due to his disposition. Kaito did scare me a bit in this trial and I'm not sure if it was intentional. I'm partial to characters like Kaito as someone who has depression and anxiety and the like, having people that go out of their way to help you does make me feel like people care. But this trial he does a complete 180 on his thinking. Previously he had been convincing you to seek the truth no matter what, and now he's threatening you for doing so.

      This happens again in the next trial, but with Maki I feel she had much more of a motive than Kaito for doing so and had a plausible reason to believe she may have been the blackened. Kaito was just yelling at you without any proof to contradict your claims. This case did make me much more interested in Kokichi though; I hated him at first but as the trails went on I became much much more interested in his character.

      This death scene was also alright, and I do like how chibi Gonta had to die, too lol.


      Chapter 5
      This case was interesting. It really could have gone other way, and unlike the first trial, the reason for having information omitted made sense since characters had specific things they wanted to get out of this trial. I also liked it referencing back to past actions I hadn't thought much of, and realizing what they actually meant.

      I don't really have too much to say about this one since I was pretty satisfied with it, except for around the ending of the trial, where Shuichi decides that he wants to go along with Kokichi's plan. It's obviously way too late. I know they needed to get Kaito out of the Exisal but it seemed a bit clumsy, especially considering Shuichi's character growth up until this point. Maybe something would have been different if I had used the lying mechanic. I may go back and try.

      The death scene was fitting, at least, even if I really started to dislike Kaito's character at this point.


      Chapter 6
      Okay fair warning about this section; I hated this chapter, and I have a lot of reasons for doing so. So this section is going to be ranty and complainy more than giving my thoughts of where I wanted to go. So if you do not want to read that this is your warning!

      So, Keebo is going crazy and we must find out what the secret of the school was before dawn or he will completely destroy everything, including us. To illustrate this in gameplay, they add a time mechanic. But it's not actually timed. Time passes whenever you speak to someone or investigate something. So, the game emphasizes you must investigate only what you think is important. So, what problem did I have with this? Well...

      - A significant portion of the investigation you are required to do. Now, this makes sense for the previous trials, because they don't want you to miss anything you need to progress the trial. As such, it would make sense here as well. Except that every but of investigation will "pass time," and it's not readily apparent which objects are important and which are not. It has never been a problem before in the game because you've never been punished for investigating everything in a room and speaking to everyone. And you are required to find everything that produces evidence in a room before you can leave. Naturally this lead to some game overs, and was slightly annoying because it goes against how we've been playing the game for 30 hours up until this point. However...

      - The game over for investigating too much really doesn't matter. You are only required to redo the last room. And because it's an investigation, you aren't penalized from the prize you get for trials. So really you just waste a couple of minutes. Also...

      - You don't really have any choice in where you chose to investigate. The characters will tell you where to go and if you try to go somewhere else, Shuichi will say that he should go where so-and-so said. This lack of choice didn't bother me earlier in the game because this game is a visual novel and I expect that. But because it's emphasized you must do things efficiently, and you're punished for investigating more than you're "supposed," to, I'm just really confused as to what the purpose of the "timing" mechanic is at all. Just let me investigate lol. Additionally....

      - Not all of the evidence is actually used during the trial. So I must find all of this evidence, can't proceed unless I find it, and then it's not even required. Maybe it's for the lying mechanic which I didn't attempt to use, but the previous trials did not have sooo much unused evidence.

      So I get through the investigation and I'm already a bit irritated because of the rooms I had to redo, but whatever. Time for the trial.


      So the trial is okay. So far, until the "twist" anyway. Then I slowly got more bored and frustrated as the trial went on, and this is the longest chapter by far. What exactly was my problem? Well...

      - It is revealed by Tsumugi that we're all in a killing game simulation for the entertainment of an incredibly peaceful world. The fact that the game is a simulation doesn't bother me; we've seen this twist before in the previous game and there was plenty to suggest we were in the "real" world: the flash back lights, the exisals, the way the new areas were revealed, weird meteors, etc. But instead, Tsumugi "proves" it to us by showing the intro cutscene nobody really cared about and showed the game was run by "Team Danganronpa," as evidenced on the title screen. Now I've played a lot of "meta games," and this is just really... sloppy. The only references we see to this chapter are in little cutscenes prior to when chapters start, which means me to believe this chapter was written separate from the rest of the game and then the cutscenes were added to give the rest of the game some tie to the last chapter. There are also no other "meta" elements to the game prior to the last chapter, which is like 35 hours into the game. Just sloppy shift in tone. But anyway, like I said, I don't have an issue with the game being a simulation, just with this "evidence" they chose to use. So what is really my problem? Well...

      - Tsumugi shows us videos of the characters to prove that all of the characters volunteered to be on the killing game show, and as soon as they were put into the game, they were given new personalities, backstories, and character motivations. The show even has writing credits for each of the characters's plot lines. Now, I must ask, what is the point of the volunteers then?

      The volunteers are willing to kill. I can see why this would be a bad idea, since it would just be a blood bath day one. So I find the volunteer idea already a little stupid, unless they were agreeing to do it for a large sum of money or something. So, I suppose "team Danganronpa" needed to erase any motivations the volunteers had in order to have unwilling participants. But they don't just do that.

      They erase everything about the volunteer prior to them entering the killing game. Their memories and personality are gone. They're even given a new set of skills and reasons for moving forward. So I ask, what's the point of the volunteers at all? These characters ARE AIs. It's even shown in game these personalities can be recreated on the fly. There's no point to the volunteers. You may as well say a random person on earth dies every time someone dies on the killing game.

      Now, if the characters were just AIs, I'd be okay. If the characters backstories are what they remember, but the Hope's Peak and meteor and whatever story Tsumugi made up for them was fake, and they were kidnapped or something, I'd be okay (and that's probably just what I'm going to roll with for my own enjoyment). I wouldn't really care if some assholes volunteered to be on this killing game for no benefit, but it wouldn't be contradictory. But trying to tie these two together just doesn't make sense. There's no reason to have both at the same time. It makes one of them obsolete. And also that being said...

      - I can believe in a world of billions of people, you could find 15 idiots willing to participate in this killing game. However, if I'm too believe that, you cannot convince me that nobody in the audience would vote after Shuichi's speech.

      - One "explanation" I keep seeing is that it's possible that Tsumugi is just lying, but in the end that doesn't make me like this ending or chapter any more than I already do. It really just means that all these hours really didn't further our understanding of the story. I do think if lies are introduced to a game, there does need to be some way to figure out what the "truth," is, or I'm just not really that satisfied.

      I could go on, but these are some of my huge problems with the logic of this ending. But I don't want this ranty portion to be half of the ramble. So I'll include some more overall thoughts.

      I do like the message, that fiction can change the world, and how much it means to us is how we perceive. I just felt so much dissonance with this ending because they heavily emphasize the lies the characters were put through, but fiction isn't "lies." Fiction becomes real to us in a way. If we encountered a lie this extensive in real life, it's simply malicious and manipulative. It's really not was fiction. I don't know if this was some kind of error in translation.

      The epilogue made me feel a little more helpful but eh, really a lot of this ending was lost on me just for the leaps and logic, and the fact that kind of audience this ending was referring to really isn't "me."


      2029845-1520497462753-DR5.png

      Closing Thoughts

      So, I'm surprised is anyone made it this far! This was really long, but to be fair the game was incrediblyyy long, so I had a lot to talk about. Overall I did like this game, but I liked the second game better. But I'll spend more time with the 3rd title because of the fanservice little game and also the mechanics that provide some branching paths (maybe? I haven't tried). I like the characters a lot, and up until the ending I enjoyed myself a lot. I'm sort of surprised that more games are apparently coming? It did feel "final" anyway.

      But if you have thoughts, feel free to share them! My next game I've decided to play is Into the Breach. I had another game planned first but I'm too excited for Into the Breach haha.

    • Sana Rambles: The Shrouded Isle

      8 months ago

      Sanaart RT Production Artist

      2029845-1516691703505-shroudedIsle2.png


      So I'm still playing Dangan Ronpa v3, but I wanted to check out this game I found at PAX South. It was pretty short so it wasn't a huge distraction, and I had fun with it.

      This game does have a loose narrative but it's largely randomly generated, and I won't be spoiling the endings (there are 7), so this will be a "spoiler free" ramble, but I may reveal certain game mechanics, if you wished to figure those out yourself. So there is your warning.

      Anyway, this game is called "The Shrouded Isle," which is a sort of strategy cult simulator? I'm not really sure what this genre is called. I've seen other people call it a "stat balancer," similar to games like Gods Will be Watching, Tharsis, and Reigns. You play as the leader of the cult of Chernobog, and you and your village must endure 5 years of suffering until the glorious return of your god. You must make sure your people are virtuous and houses are satisfied with your performance, all while purging the village of sinners.


      This is a game where my thoughts are a bit easier to categorize than something like Doki Doki Literature club, so I shall do that.


      2029845-1516691672905-shroudedIsle1.png
      Gameplay - This is the kind of game I'm not sure appeals to many people, but it's the kind of game I really really like. Beating the game may take you only about 1 - 2 hours, though you will likely lose multiple times prior to figuring out how exactly everything is working together. I did try looking something up, though the game has added complexity since it's release with a free DLC, so unfortunately research wasn't really helpful. But, it did allow me to figure out everything myself, which was more fun in the end.

      By my final play through where I completed the game (where I got an ending, though not the "good" ending), I mostly "got" it, so I don't think I'll be playing it again in the near future. But, I did get 7 hours out of it, and do find it more accessible than some of the other roguelites out there that are much more unfair or complex.

      My only major complaint is the bugs I cam across consistently as I played. Sometimes sounds would play without the respective menu popping up, which is a bit annoying, especially for a game like this where all the controls are just clicking buttons. You will also receive missions from Chernobog to sacrifice certain villagers based upon their sinful trait, but some traits as "Rebellious" would always have a blank field. I hope the developer goes back and fixes that, since I went years without finding the specific sinner just because I wasn't given the trait at all.

      Art and Music - I really like the visual style of this game and I think that's the strongest thing the game has going for it. It's very distinctive and fits with the cult theme very well. The music is also very good and getting progressively creepier over time is a nice touch.

      There's some places where I wish the art had more polish. I'm not a huge fan when two images are obviously just overlayed on top of each other; I might have liked some additional blending, but it's a minor complaint.

      Overall - I'd recommend this product if you're at all interested. At 10 dollars I think this game is reasonably priced, I'm not sure where the complaints of it being too expensive are coming from. Then again, I've certainly paid more to get less content. There probably isn't enough variety to replay it once you finally beat it, but that's good enough for me, and I'm glad I decided to check this out. My most fun round (which ending in a loss, tragically), was a round where I named all of the villagers after my friends. Greatly increased my immersion.

      I'm interested to see what else these developers make!

      And, now I run back off to Dangan Ronpa v3~

    • Sana Rambles: Doki Doki Literature Club

      9 months ago

      Sanaart RT Production Artist

      I said I wanted to ramble about games I play this year, as well as play more of them, so here we go!

      I will start by saying this will obviously contain spoilers about Doki Doki Literature club, and I highly recommend you go into this game as blind as you can if you haven't played it already.

      I will also give a general content warning for everything the game warns about such as themes of depression, suicide, etc.

      Anyway, here we go!

      I was trying to think about why this game has been on my mind since I've beaten it. It's another game in the "4th wall breaking" category, and I've seen the same things this game has done in other games such as Im Scared, Undertale, Pony Island, even Bioshock. I don't even think it did those "better" exactly, but still the game has stuck with me, and I think I'm now able to articulate why.

      The game starts off as a typical low budget dating sim. Characters have limited numbers of sprites on top of low numbers of environments, while being inside a plot of no real consequence. Even with hints dropped here and there that something isn't quite right, the games atmosphere does little to make you feel any tension at all. But this isn't a critique, I believe this was done very deliberately. 

      Miles Luna once said that he liked writing comedy because it got people to let their guard down, and this is exactly what the developer was doing. It's so unassuming that I think many people would drop it before getting to the "good" part.

      Once Sayori hung herself, I jumped a little. I knew it was coming, but yet I really wasn't expecting it. The sound was so strange and imagery was so intense... and then the game snaps back to normal, as if nothing happened, without Sayori.

      From there, the world starts to fall apart, slowly but surely. Now I'm incredibly tense and expecting something big to happen again, but it doesn't. Just blips and glitches, small bursts of intensity. Since I'm already on edge, everything I notice makes me feel more anxious, but everything I notice at this point is still working within the logic of what I know of the engine. Glitchy filters, image errors, cryptic text. My choice of female slowly going insane, often just staring at me. Natsuki, begins to notice and attempts to get me to help Yuri, but it's far too late.

      The moment where Yuri stabs herself hit me hard, since I was used to images being still, and if there was creepy animation, it was a repeating gif. I really wasn't expecting there to be a fluid animation at this point.

      And then you just, stare at her body rotting away for two days. I used the skip function, but it was interesting that a let's player I watched attempted to load a previous save. It only works as another way to pass the time.

      After this is what was the weakest point of the experience for me personally, though I'm not sure I can say it's bad since a lot of people liked this scene the most as I saw. But now Monika is speaking directly to the player, in a world she created for herself. It wasn't much of an impact for me because everything in the scene worked within the logic of the game already. The environment was still the classroom (albeit with an animated effect in the background), and Monika herself was a flat sprite that didn't change. I really wish she was animated in some way, something else that would separate her from the typical graphics of the game, especially since the "speaking directly to the player" scene isn't a new idea, either. But this is probably the most negative I can be about the game. Moving on!

      I deleted Monika, so she gave me a world without her, but in the end, there was no happy ending to exist in the Literature Club, as anyone who becomes president of the Literature Club becomes aware of the world they exist in, and would choose to manipulate it to become closer to the player.

      Monika thus deletes everything, and plays the song she's been practicing in the background.

      I really liked this game, and was glad I avoided spoilers as much as I could. I wish I didn't know "something" was coming, but I may not have kept playing past the first hour if I didn't know that much. The let's player I watched (Jacksepticeye!) also mentioned that it was cool that it turned the dating sim trope on it's head in that usually the player is in total control of the story, because all of the character will make decisions around the player's decisions. But now, that control is taken away, and your along for the ride instead, giving yourself up to the whims of the girls.

      This wasn't meant to be super organized or anything, just wanted to blog really. Let me know if you had any thoughts, I'd love to hear it!


      Plan to play the new Dangan Ronpa next, so that'll probably be the subject of my next post.

  • About Me

  • Comments (0)

  • Questions

    No questions have been answered yet

  • Videos

    Sanaart's Videos